
Making An Actually Fun 3D Game with AI
Matt Wolfe13 August 2026Watch on YouTube
Part of series
Ep. 11 · Bouw een AI second brain
Praktische tutorials voor het opzetten van een persoonlijk kennisbeheersysteem met Claude en RAG-technologie.
View the seriesDescription
I vibe coded a full game sequel using Claude Code and Codex, and it proved something important about AI and game development. A year ago I built The Librarian, a playable vibe coded game you can still find on GitHub. This time I wanted to see how far AI coding tools have come, and whether one person could build something that actually feels like a real game. I used Claude Code with Opus 5 for the initial build, then switched to Codex and GPT-5.6 Sol for all the fine-tuning. The result is The Librarian 2, a 3D procedurally generated roguelite with boss enemies, natural disasters, meta progression, and a chaos system. 10,400 lines of code across 33 modules. Zero asset files. The verdict: game development is far from cooked. But it's also a lot harder than the one-level demos on X make it look. Discover More: 🛠️ Explore AI Tools & News: https://futuretools.io/ 📰 Weekly Newsletter: https://futuretools.io/newsletter Socials: ❌ Twiter/X: https://x.com/mreflow 🖼️ Instagram: https://instagram.com/mr.eflow 🧵 Threads: https://www.threads.net/@mr.eflow 🟦 LinkedIn: https://www.linkedin.com/in/matt-wolfe-30841712/ 👍 Facebook: https://www.facebook.com/mattrwolfe Resources From Today's Video: Librarian 2: https://the-librarian-2.mreflow.chatgpt.site/ Librarian 2 github repo: https://github.com/mreflow/the-librarian-2 Librarian : https://the-librarian-game.vercel.app/ Let’s work together! - Brand, sponsorship & business inquiries: mattwolfe@smoothmedia.co #VibeCoding #ClaudeCode #AIGameDev
What you'll learn
- How to build a full 3D game using AI coding tools like Claude Code and Codex
- What the current possibilities and limitations of AI are for game development
- What a procedurally generated roguelite with boss enemies, disasters and meta progression looks like
- That AI game development is much harder than the one-level demos on X make it appear