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Making An Actually Fun 3D Game with AI

Matt Wolfe13 August 2026Watch on YouTube

Part of series

Ep. 11 · Bouw een AI second brain

Praktische tutorials voor het opzetten van een persoonlijk kennisbeheersysteem met Claude en RAG-technologie.

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Description

I vibe coded a full game sequel using Claude Code and Codex, and it proved something important about AI and game development. A year ago I built The Librarian, a playable vibe coded game you can still find on GitHub. This time I wanted to see how far AI coding tools have come, and whether one person could build something that actually feels like a real game. I used Claude Code with Opus 5 for the initial build, then switched to Codex and GPT-5.6 Sol for all the fine-tuning. The result is The Librarian 2, a 3D procedurally generated roguelite with boss enemies, natural disasters, meta progression, and a chaos system. 10,400 lines of code across 33 modules. Zero asset files. The verdict: game development is far from cooked. But it's also a lot harder than the one-level demos on X make it look. Discover More: 🛠️ Explore AI Tools & News: https://futuretools.io/ 📰 Weekly Newsletter: https://futuretools.io/newsletter Socials: ❌ Twiter/X: https://x.com/mreflow 🖼️ Instagram: https://instagram.com/mr.eflow 🧵 Threads: https://www.threads.net/@mr.eflow 🟦 LinkedIn: https://www.linkedin.com/in/matt-wolfe-30841712/ 👍 Facebook: https://www.facebook.com/mattrwolfe Resources From Today's Video: Librarian 2: https://the-librarian-2.mreflow.chatgpt.site/ Librarian 2 github repo: https://github.com/mreflow/the-librarian-2 Librarian : https://the-librarian-game.vercel.app/ Let’s work together! - Brand, sponsorship & business inquiries: mattwolfe@smoothmedia.co #VibeCoding #ClaudeCode #AIGameDev

What you'll learn

  • How to build a full 3D game using AI coding tools like Claude Code and Codex
  • What the current possibilities and limitations of AI are for game development
  • What a procedurally generated roguelite with boss enemies, disasters and meta progression looks like
  • That AI game development is much harder than the one-level demos on X make it appear

Frequently asked questions

Which AI tools did Matt Wolfe use to build The Librarian 2?
Matt used Claude Code with Opus 5 for the initial build and then switched to Codex and GPT-5.6 Sol for all the fine-tuning.
How big is The Librarian 2 and what is in it?
The game consists of 10,400 lines of code across 33 modules, with zero asset files. It is a 3D procedurally generated roguelite with boss enemies, natural disasters, meta progression and a chaos system.
What is Matt Wolfe's conclusion about AI and game development?
Matt concludes that AI game development is far from done, but also a lot harder than the one-level demos on X make it look.
Where can one play The Librarian 2 themselves?
The game is playable at the-librarian-2.mreflow.chatgpt.site and the source code is available in the GitHub repository at github.com/mreflow/the-librarian-2.

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